World of Warcraft, a multi-player, on-line role playing game. More than one
player, on line and connected to the same environment while playing a game.
Each player has a unique play style, in one way or another. I have several
characters, with one or two being my primary. These two I have ramped up their
skills and abilities and they are the characters that get the most play-time.
As it is a social environment as well, being on line in my own name enables friends
and followers to find me, talk or interact with me.
Sometime we all need a little 'quiet' time while we concentrate and do
things we want to do. Alternative characters enable a player to be online and
yet be separate from the established social circle, so to that end, I have an
alt who's name for the most part is not connected to my main. My banking alt is
obviously a banking alt, a character used primarily for interacting with
the bank and the auction house, yet though if a player knew who I was, there
would be no obvious link to my main account. Ah, such is the wonderful
anonymity a banking alt garners.
I have other alts, born from the frustration of paying high prices for goods
and services my mains need while levelling their games. Each player is limited
to two primary skills, such as Mining and Blacksmithing. Skilling alts up to be
able to process the materials needed for top level objects is relatively
simple. Levelling them with no trade whatsoever means a much faster levelling
process, then, when you reach 85 or 90, teach your alt the trade and within a
few days you have a workable proficiency.
With Mists of Pandaria, the latest expansion by Blizzard for the game
World of Warcraft, crafting alts need materials only found when killing Non
Player Characters, NPC's. A player needs to play the alt characters if they
want to use the crafting skills. Previously, the rare crafting materials were
available by farming ores or herbs or even in the auction house. As I have
enough alternative characters to cover all the trades I need, I find my daily
workload ballooning.
Maybe those players using robots to automatically farm, are turning to
'bots' capable of harvesting NPC's in order to gain the needed crafting
materials, or do they reduce the number of alts they use and farm the auction
house to generate gold and thereby purchase the needed items from other
players. An interesting conundrum,
I predict several 'bots' will greatly improve their 'AI' as they
tackle this problem. Gold Sellers seem to be dropping off the daily chat logs,
possibly because the rare materials cannot be easily harvested from
simple 'bots' endlessly farming the ores and herbs from dawn until dawn the
next day. Goes to show, if you solve a problem, you create a new challenge for someone
else. Good job Blizzard making players work for the rare items, but it will be
interesting to see how things turn out once the undetectable payer bots are
introduced into the mix.
Friday, 16 November 2012
World of Warcraft Alt value
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Wednesday, 7 November 2012
Too many dailies and not enough time
Blizzard have written into the game of World of Warcraft,
significant changes to how the game is played. Many changes are fantastic if
you know the earlier version, with new concepts, new storylines, new weapons
and spells, and newer, simpler ways of doing things.
One game construct I feel a burden, is the linearity of the
quest chains. You need to run through each quest, one after the other in order
to gain the endgame goals. To make the end game harder to reach, repetitive
tasks have been introduced into the quest lines, with a needed requirement to
complete one chain, before you can start on the next line.
If you fail to enjoy one section of the game, you will find
yourself excluded from a lot of later game content, this I find, a little
unfair and would like to point out other games in the world of MMO RPG's enable
multiple paths to reach end game content, and one, Eve-Online, No path, you can
choose how you play to reach an end game you decide upon.
Right now, a lot of things are shared with my other
characters on the same account, account sharing is a good thing as it means
that I don't have to run the same content over and over to have , say a special
flying mount. Sadly, Blizzard have chosen to not include some content from
being account bound, so if I want to ride my new mount with a second character,
that character will have to run through the same long winded dailies until they
have enough rep with the Flying Serpents to be able to buy the licence to fly.
I would love to see a small satchel in the bank, accessible
only to my account so that I could share heirlooms with characters on other
servers. After all, my pets, mounts and achievements are considered shared across
all my account characters, so why not heirlooms.
I find myself limiting the number of characters I am
progressing to level 90, there is so much end content to work on, well, read,
'daily grind', that with a screen full of characters, twelve to sixteen hours a
day online playing a game is disturbing in the reality of things.
One can simply have too much World of Warcraft in their days
timeline.
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